1st Workshop on Human Computation in Digital Entertainment
at The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Stanford, Palo Alto, California, October 8, 2012
at The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Stanford, Palo Alto, California, October 8, 2012
Schedule
Morning Session (HComp) | ||
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Time Allotted | Speaker | Title |
9:00-9:20 | Opening remarks | |
9:20-9:35 | Dan Fu | Metaphor Computing |
9:35-10:00 | Markus Krause and Julie Carranza | Evaluating Game Designs for Human Computation |
10:00-10:15 | Antonios Liapis, Georgios N. Yannakakis and Julian Togelius | Limitations of Choice-Based Interactive Evolution for Game Level Design |
10:15-10:35 | Break | |
10:35-11:00 | Kathleen Tuite and Adam M. Smith | Emergent Remix Culture in an Anonymous Collaborative Art System |
11:00-11:15 | Spencer Frazier, Chao Huang, Yu-Han Chang and Rajiv Maheswaran | Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios |
11:15-11:40 | Adrian Boteanu and Sonia Chernova | Modeling Topics in User Dialog for Interactive Tablet Media |
11:40-12:30 | Demos | |
Andrew Danise and Kristina Striegnitz | A Collaborative Puzzle Game to Study Situated Dialog | |
Mathias Lux, Alexander Muller and Mario Guggenberger | Finding Image Regions with Human Computation Games with a Purpose | |
CrowdFlower | Demonstrations hosted by CrowdFlower | |
12:30-1:00 | Discussion and planning for future workshops | |
1:45-5:00 | The parallel afternoon session for the HComp workshop will continue over lunch at Gordon Biersch* |
Afternoon Session (Serious Games) | ||
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1:00-1:30 | James Niehaus | Introduction to AI for Serious Games |
1:30-2:00 | Kevin Dill | TBA |
2:00-2:15 | Brent Harrison and David Roberts | A Review of Student Modeling Techniques in Intelligent Tutoring Systems |
2:15-2:30 | António Brisson, Gonçalo Pereira, Rui Prada, Ana Paiva, Francesco Bellotti, Sandy Louchart, Neil Suttie, Theo Lim, Ricardo Lopes and Rafael Bidarra | Artificial Intelligence and Personalization Opportunities for Serious Games |
2:30-3:00 | Wayne Thornton | TBA |
3:00-3:15 | Marcela Borge and Barbara White | Supporting STEM learning with gaming technologies: Principles for effective design |
3:15-3:30 | Spencer Frazier, Chao Huang, Yu-Han Chang and Rajiv Maheswaran | Location-Based Game Platform for Behavioral Data Collection in Disaster Rescue Scenarios |
3:30-4:00 | Break | |
4:00-4:30 | Joseph Cohn and Elizabeth O'Neill | Representing the Human to the Systems that they Use: A role for neurocognitive models |
4:30-5:00 | Michael Youngblood | Closing remarks and discussion |
* Lunch will be provided by the workshop for participating attendees.