1st Workshop on Human Computation in Digital Entertainment
at The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Stanford, Palo Alto, California, October 8, 2012
at The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Stanford, Palo Alto, California, October 8, 2012
Topic of Interest
Research Topics
-Using games and digital entertainment as a data collection platform
-Using games and digital entertainment to solve real world problems
-Design considerations for abstracting problems (what level is enough and how far do you have to go to achieve the best results).
-Crowdsourcing AI to improve games and gameplay
-Crowdsourcing content
-Integrating games research and mechanics into scientific games
-Interesting open problems related to human-computation and entertainment
-The limitations and dangers of human computation for interactive digital entertainment
-Ethical considerations in using human-computation for creating content, relying on non-expert data, etc.
-Using games and digital entertainment as a data collection platform
-Using games and digital entertainment to solve real world problems
-Design considerations for abstracting problems (what level is enough and how far do you have to go to achieve the best results).
-Crowdsourcing AI to improve games and gameplay
-Crowdsourcing content
-Integrating games research and mechanics into scientific games
-Interesting open problems related to human-computation and entertainment
-The limitations and dangers of human computation for interactive digital entertainment
-Ethical considerations in using human-computation for creating content, relying on non-expert data, etc.